﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Adventure.Server
{
    /// <summary>
    /// Constants used by the server project.
    /// </summary>
    public static class ServerConstants
    {
        /// <summary>
        /// TraceSource name for the server application.
        /// </summary>
        public static readonly string ServerTraceSourceNameApplication = "ServerApplication";

        /// <summary>
        /// TraceSourcen ame for the server library.
        /// </summary>
        public static readonly string ServerTraceSourceNameLibrary = "ServerLibrary";
    }
}
